SCIENTIFIC EXPERIENCE/ESPERIENZA SCIENTIFICA 

RESEARCHER/RICERCATORE A TEMPO DETERMINATO (RTD-B)
UNIVERSITA’ DI MILANO-BICOCCA
(2021-ONGOING)

I joined the University of Milano-Bicocca in 2010 as a Ph.D. candidate, and I obtained my degree in February 2013. My doctoral thesis focused on the psychophysiological and cerebral mechanisms underlying decision-making under stress. ​Between July 2014 and September 2021, worked as a postdoc research fellow with the scholarship “Virtual reality and advanced technologies for the assessment and training of emotional, cognitive and communicative skills”. Since October 2021, I’m a researcher (RTD-B) (SSD M-PSI/01) at the Department of Human Sciences for Education.
Main roles:
– Head of the project “MIND-VR”
– Member of the project “CULTURGAME.IT
– Head of the project “Virtual Video Games”
– Design and testing of virtual reality experience for relaxation and cognitive training
– UX and UI for virtual reality and video games

Sono entrata a far parte dell’Università degli Studi di Milano-Bicocca nel 2010 per il Dottorato, ottenuto a febbraio 2013. La mia tesi si è concentrata sui meccanismi psicofisiologici e cerebrali alla base del processo decisionale in condizioni di stress transitorio e cronico. Da luglio 2014 a settembre 2021 ho lavorato come assegnista di ricerca e borsista post dottorato sul progetto dal titolo “Realtà virtuale e tecnologie avanzate per la valutazione e la formazione di abilità emotive, cognitive e comunicative”. Da ottobre 2021 sono ricercatrice a tempo determinato (RTD-B) (SSD M-PSI/01) presso il Dipartimento di Scienze Umane per la Formazione.
Ruoli principali:
– Responsabile del progetto “Mind-VR”
– Membro del progetto “CULTURGAME.IT”
– Responsabile del progetto “Virtual Video Games”
– Progettazione e testing di esperienze in realtà virtuale per il rilassamento e il training cognitivo
– UX e UI per realtà virtuale e videogiochi

POST-DOCTORAL RESEARCH FELLOW 
UNIVERSITA’ DI MILANO-BICOCCA
(2021)

Scholarship for post-doctoral research activities “Virtual reality and video games as innovative learning tools for emotional and cognitive skills” (SSD M-PSI/01). Summary: coordination of the MIND-VR project “Virtual reality for the promotion of psychological well-being in doctors involved in the COVID-19 emergency; user-centered design of the virtual reality content; coordination of in-hospital studies.

UNIVERSITA’ DI MILANO-BICOCCA
(2017- 2020)

Research Grant “Virtual reality and video games as innovative tools for emotion regulation and stress management” (SSD M-PSI/01, Assegno di tipo A1/Junior). Summary: experimental studies investigating virtual reality and video games for emotion regulation and stress management; head of the project “Virtual Video Games”; investigation of commercial-off-the-shelf virtual reality video games for mental health.

UNIVERSITA’ DI MILANO-BICOCCA
(2014- 2016)

Research Grant “Positive technology for well-being: virtual reality and advanced technologies for the assessment and training of emotional, communicative, and cognitive skills ” (SSD M-PSI/01, Assegno di tipo B). Summary: design and implementation of experimental studies to investigate the application of virtual reality and video games for the evaluation and enhancement of communication, cognitive and emotional skills.

YOUNG RESEARCHER 
ISTITUTO AUXOLOGICO ITALIANO – ATNP-LAB
(2009-2014)

Young researcher  at the Applied Technology for Neuro-Psychology Lab (ATN-P LAB), Istituto Auxologico Italiano, Milan, Italy
Main roles:
– VRehab – Virtual Reality in the Assessment and TeleRehabilitation of Parkinson’s Disease and Post-Stroke Disabilities (December 2013 – March 2014); Activities: Collaboration in the design of the application for iPad Neglect App; execution of the experiments to verify the effectiveness of the application in the evaluation of neglect.
-INTERSTRESS “Interreality in the management and treatment of stress-related disorders” (FP7-247685) (May 2010 – December 2013); Activities: Clinical trial manager; design of the clinical protocol adopted in trials; execution of the clinical trial; execution of preliminary studies on the effectiveness of virtual reality for the induction of psychological stress;
collaboration in the design of virtual environments used for the induction of psychological stress.
– PASION “Psychologically Augmented Social Interaction Over Networks” (January 2010 – April 2010); Activities: Execution of the clinical trial.
– INTREPID (Virtual Reality Intelligent Multi-sensor Wearable System for Phobias’ Treatment” (IST-2002-507464) (July 2009 – December 2009); Activities: Execution of the clinical trial).

TEACHING ACTIVITIES/ATTIVITA’ DIDATTICHE

CONTRACT PROFESSOR/PROFESSORE A CONTRATTO
UNIVERSITA’ DEGLI STUDI DI BERGAMO
(2018-ONGOING)

Contract Professor of “Psychology of Communication” (cod 92107, SSD M-PSI/01, CFU 5, 30 hours) at the Department of Letters, Philosophy, and Communication.
Professore a contratto per il corso “Psicologia della comunicazione” (cod 92107, SSD M-PSI/01, CFU 5, 30 ore) presso il Dipartimento di Lettere, Filosofia e Comunicazione.

UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(2020-ONGOING)

Contract Professor for the laboratory on General Psychology “Video games and gamification in training and education” (SSD M/PED-01, 16 hours) at the Department of Human Sciences for Education “Riccardo Massa”.
Professore a contratto per il laboratorio di Psicologia Generale “Videogiochi e principi di gamification in ambito formativo e scolastico” (SSD M/PED-01, 16 ore) presso il Dipartimento di Scienze Umane per la Formazione “Riccardo Massa”.

UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(2015-ONGOING)

Contract Professor for the laboratory on General Psychology “Virtual reality for the assessment and training of psychological stress” (SSD M/PSI-01, 16 hours) at the Department of Human Sciences for Education “Riccardo Massa”.
Professore a contratto per il laboratorio di Psicologia Generale “Realtà virtuale per la valutazione e il training dello stress psicologico” (SSD M/PSI-01, 16 ore) presso il Dipartimento di Scienze Umane per la Formazione “Riccardo Massa”.

UNIVERSITA’ DEGLI STUDI DI BERGAMO
(2018-2019)

Contract Professor of “Linguistic and Psychology of Communication” (cod 93110-mod1, SSD M-PSI/01, CFU 5, 30 hours) at the Department of Letters, Philosophy, and Communication.
Professore a contratto per il corso “Linguistica e Psicologia della Comunicazione” od 93110-mod1, SSD M-PSI/01, CFU 5, 30 hours) presso il Dipartimento di Lettere, Filosofia e Comunicazione.

ISTITUTO EUROPEO DI DESIGN (IED)
(2019)

Teacher of the lessons “Video games and gamification for the marketing” at the Visual Arts course (8 hours).
Docente delle lezioni “Videogiochi e gamification nel marketing” presso il corso in Arti Visive (8 ore).

ISTITUTO EUROPEO DI DESIGN (IED)
(2016)

Teacher of the lessons “Virtual reality and advanced technologies as innovative tools for communication” at the Visual Arts course (8 hours).
Docente delle lezioni “Realtà virtuale e tecnologie avanzate come strumenti innovativi di comunicazione” presso il corso in Arti Visive (8 ore).

UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(2013-2015)

Contract Professor for the laboratory on General Psychology “Public speaking and online communication” (SSD M/PSI-01, 16 hours) at Department of Human Sciences for Education “Riccardo Massa”.
Professore a contratto per il laboratorio di Psicologia Generale “Public speaking e comunicazione online” (SSD M/PSI-01, 16 ore) presso il Dipartimento di Scienze Umane per la Formazione “Riccardo Massa”.

BACHELOR AND MASTER THESIS SUPERVISOR/RELATORE DI TESI MAGISTRALI E TRIENNALI

UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA E UNIVERSITà DEGLI STUDI DI BERGAMO
(2018-ONGOING)

Supervisor of 32 Bachelor Thesis and 5 Master Thesis at the University of Bergamo, Department of Letters, Philosophy and Communication. Supervisor of 8 Bachelor Thesis and Co-Superivisor of 5 Master Thesis at the University of Milano-Bicocca Department of Human Sciences for Education.
Relatore di 32 Tesi Triennali e 5 Tesi Magistrali presso l’Università degli Studi di Bergamo, Dipartimento di Lettere, Filosofia e Comunicazione. Relatore di 8 Tesi Triennali e Correlatore di 5 Tesi Magistrali presso l’Università degli Studi di Milano-Bicocca.

VIRTUAL REALITY AND VIDEO GAMES CONSULTANT

UNIVERSITY OF OTTAWA – FACULTY OF MEDICINE
(2021-ONGOING)

Subject matter experts for the project ”VR Scuba for Stress & Anxiety” – eCampus Ontario Grant
Main roles: Scientific supervisor on the design and testing of the virtual experience. 

SHARPER ANALYTICS
(2018-2019)

Academic consultant for the project MOLIERE “MOtivational Learning and Interactive EducationREvolution” – Bando “HORIZON 2020”. Main roles: Analysis of the application of virtual reality, video games and gamification for learning, in particular in corporate contexts.

PROXIMA MILANO
(2017-2018)

Academic consultant for the project Urban Up Unipol Project Cities – Milan Virtual Experience – a virtual reality experience made by Proxima Milano (Proxima VR division) for the Unipol Group. Main roles: Research designer and project manager.

LEONARDO -FINMECCANICA
(2014-2016)

Academic consultant for the project Minerva – an innovative, flexible and integrated dual use service which uses immersive simulation in a 3D virtual environment for the training of cognitive and procedural skills. Main roles: Research designer and trial manager; Design, and testing of a “Human-Centered Virtual Reality Stress Management Training”, with a specif focus on the empowerment of decision making and stress management skills.

FELLOWSHIP AND AWARDS

AWARD “BIUNICROWD – BICOCCA UNIVERSITA’ DEL CROWDFUNDING”
UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(FEBBRAIO 2020)

Team leader of the project “MIND-VR – Virtual Reality for the Prevention and Treatment of Stress and Anxiety Disorder in Healthcare Workers Involved in the COVID-19 Emergency” (selected as one the 5 accepted proposal among 47 submitted projects).

AWARD “PREMIO GIOVANI TALENTI DELL’UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA CON L’ACCADEMIA NAZIONALE DEI LINCEI” 
UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(2018)

Motivation: relevant contributions to the innovative use of virtual reality techniques for stress management and for the treatment of eating disorders.

AWARD “BCFN YES! TOP 10 YOUNG RESEARCHERS IDEA”
BARILLA CENTER FOR FOOD AND NUTRITION (BCFN)
(2012)

Top 10 young researcher idea at the 4° International Forum on Food and Nutrition of the project: “Assessment and stimulation of healthy and sustainable eating behaviours: A serious game project to support appropriate food choices”.

EDUCATION

NATIONAL SCIENTIFIC QUALIFICATION AS II LEVEL PROFESSOR IN GENERAL PSYCHOLOGY (11/E1)
MINISTERO DELL’ISTRUZIONE, DELL’UNIVERSITA’ E DELLA RICERCA (MIUR)
2019
PHD IN HUMAN SCIENCE FOR EDUCATION
UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA
(2010-2013)

Title: Incidental stress and decision making: the effect of acute and chronic stress on decisions under ambiguity”. Supervisor: Fabrizia Mantovani, Ph.D.; Luigi Anolli, Ph.D.
Summary: In-depth analysis of the consequences of incidental stress, both chronic and acute, on decision making under ambiguity, taking into account the limitations that characterized previous research and developing an highly innovative methodology to overcome these limits.

SMART SCHOOL ON COMPUTATIONAL SOCIAL AND BEHAVIORAL SCIENCES
UNIVERSITE’ PIERRE ET MARIE CURIE (PARIS VI SORBONNE)
SEPTEMBER

Summer school on “Sensing Human Behaviors – Computational Models for Social Interactions”

PROFESSIONAL PSYCHOLOGICAL QUALIFICATION
ORDINE DEGLI PSICOLOGI DELLA LOMBARDIA
2009
POST MA DEGREE TRAINING
IRCSS OSPEDALE SAN RAFFAELE TURRO
2006 – 2008

Collaboration within the Psychiatric Day-Hospital, Anxiety Disorders Clinical and Research Unit.

MA DEGREE IN CLINICAL PSYCHOLOGY
UNIVERSITA’ VITA-SALUTE SAN RAFFAELE
2006 – 2008

Final mark 110/110 magna cum laude
Title: “Emotional intelligence and decision making in the Obsessive-Compulsive Disorder”
Supervisors: Laura Bellodi, Ph.D, Paolo Cavedini, Ph.D.

POST BA DEGREE TRAINING
IRCSS OSPEDALE SAN RAFFAELE TURRO
2005 – 2006

Collaboration within the Psychiatric Day-Hospital, Anxiety Disorders Clinical and Research Unit.

BA DEGREE IN PSYCHOLOGY
UNIVERSITA’ VITA-SALUTE SAN RAFFAELE
2003 – 2006

Final Mark: 108/110
Title: “Emotional intelligence: theoretical models and assessment techniques”
Supervisors: Laura Bellodi, Ph.D.; Paolo Cavedini, Ph.D.

ORGANISATION OF INTERNATIONAL CONFERENCES AND SCIENTIFIC MEETINGS

Invited Board Member of the Organizational and Scientific Committee of “NATO STO HFM Panel Symposium 2021 in Italy on Neuroscience (Applying Neuroscience to Performance: From Rehabilitation to Human Cognitive Augmentation)
Rome, Italy 2021

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI) Scientific conference “Human-Computer Interaction International Conference 2020” (HCI International 2020)
Copenaghen, Denmark 2020

Invited Chair of the session “Gaming for Health: Video Games and Immersive Technologies for Psychological Well-Being” Scientific conference “Human-Computer Interaction International Conference 2019” (HCI International 2019)
Orlando, USA, 2019

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI)
Orlando, USA, 2019

Invited Chair of the session “Video Games and Advanced Technologies for Health: Design, User Experience and Usability Issues”
Scientific conference “Human-Computer Interaction International Conference 2018” (HCI International 2018)
Las Vegas, USA 2018

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI)”
Las Vegas, USA 2018

Board Member of the Organizing and Scientific Committee Board Member Scientific meeting “4th International Symposium on Pervasive Computing Paradigms for Mental Health”
Tokyo, Japan, 2014

Board Member of the Organizing and Scientific Committee Scientific conference “14th annual Cybertherapy & Cyberpsychology conference”, Verbania, Italy 2009

EDITOR AND REVIEWING ACTIVITIES

Review Editor
Frontiers in Psychology

Section Clinical and Health Psychology
2018-ongoing

Guest Editor “Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management”
Frontiers in Psychology
Section Human-Media Interaction
2018-2019

Scientific Referee (IF= Impact Factor)
• JMIR Serious Games (IF=3.351)
• IEEE Access (IF=4.098)
• Simulation & Gaming (IF=1.83)
• Computers in Human Behavior (3.435)
• Virtual Reality (IF=2.906)
• Sensors (IF=3.031)

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