RESEARCH FELLOW/ASSEGNISTA DI RICERCA

UNIVERSITA’ DI MILANO-BICOCCA
(2014-ONGOING)

I joined the University of Milano-Bicocca in 2010 as a PhD candidate, and I obtained my degree on February 2013. My doctoral thesis focused on the psychophysiological and cerebral mechanisms underlying decision-making under stress. ​Since July 2014, I’m working as a research fellow with the scholarship “Virtual reality and Advanced technologies for the assessment and training of emotional, cognitive and communicative skills”.
Main roles:
– Head of the project “Mind-VR”
– Head of the project “Virtual Video Games”
– Design and testing of virtual reality experience and video games for the stress management and the cognitive empowerment
– UX and UI for virtual reality and video games

Sono entrata a far parte dell’Università degli Studi di Milano-Bicocca nel 2010 per il Dottorato, ottenuto a febbraio 2013. La mia tesi si è concentrata sui meccanismi psicofisiologici e cerebrali alla base del processo decisionale in condizioni di stress transitorio e cronico. Da luglio 2014 lavoro come assegnista di ricerca con la borsa dal titolo “Realtà virtuale e tecnologie avanzate per la valutazione e la formazione di abilità emotive, cognitive e comunicative”.
Ruoli principali:
– Responsabile del progetto “Mind-VR”
– Responsabile del progetto “Virtual Video Games”
– Progettazione e testing di esperienze di realtà virtuale e videogiochi per la gestione dello stress e l’empowerment cognitivo
– UX e UI per realtà virtuale e videogiochi

TEACHING ACTIVITIES/ATTIVITA’ DIDATTICHE

UNIVERSITA’ DEGLI STUDI DI BERGAMO
(2018-ONGOING)

Contract Professor of “Psychology of Communication” (cod 92107, SSD M-PSI/01, CFU 5, 30 hours) at the Department of Letters, Philosophy, and Communication.
Professore a contratto per il corso “Psicologia della comunicazione” (cod 92107, SSD M-PSI/01, CFU 5, 30 ore) presso il Dipartimento di Lettere, Filosofia e Comunicazione.

UNIVERSITA’ DI MILANO-BICOCCA
(2020-ONGOING)

Contract Professor for the laboratory on General Psychology “Video games and gamification in training and education” (SSD M/PED-01, 16 hours) at the Department of Human Sciences for Education “Riccardo Massa”.
Professore a contratto per il laboratorio di Psicologia Generale “Videogiochi e principi di gamification in ambito formativo e scolastico” (SSD M/PED-01, 16 ore) presso il Dipartimento di Scienze Umane per la Formazione “Riccardo Massa”.

UNIVERSITA’ DI MILANO-BICOCCA
(2015-ONGOING)

Contract Professor for the laboratory on General Psychology “Virtual reality for the assessment and training of psychological stress” (SSD M/PSI-01, 16 hours) at the Department of Human Sciences for Education “Riccardo Massa”.
Professore a contratto per il laboratorio di Psicologia Generale “Realtà virtuale per la valutazione e il training dello stress psicologico” (SSD M/PSI-01, 16 ore) presso il Dipartimento di Scienze Umane per la Formazione “Riccardo Massa”.

PSICOLOGIA.IO
(2020)

Teacher of the lessons “New technologies for the psychologist profession. Virtual reality, gamification and video games: how and why to apply them” (24 hours).
Docente dei webinar “Nuove tecnologie per la professione dello psicologo. Realtà virtuale, gamification e videogiochi: come e perché applicarli” (24 ore)

ISTITUTO EUROPEO DI DESIGN (IED)
(2019)

Teacher of the lessons “Video games and gamification for the marketing” at the Visual Arts course (8 hours)

UNIVERSITA’ DEGLI STUDI DI BERGAMO
(2018-2019)

Contract Professor of “Linguistic and Psychology of Human-Computer Interaction” (cod 93110-mod1, SSD M-PSI/01, CFU 5, 30 hours) at the Department of Letters, Philosophy, and Communication

TXT E-SOLUTIONS
(2017)

Teacher of the lessons “Advanced technologies for the avionics training” (16 hours)

ISTITUTO EUROPEO DI DESIGN (IED)
(2016)

Teacher of the lessons “Virtual reality and advanced technologies as innovative tools for communication” at the Visual Arts course (8 hours)

UNIVERSITA’ DI MILANO-BICOCCA
(2013-2015)

Contract Professor for the laboratory on General Psychology “Public speaking and online communication” (SSD M/PSI-01, 16 hours) at Department of Human Sciences for Education “Riccardo Massa”

THESIS SUPERVISOR AND CO-SUPERVISOR
Bachelor and Master Thesis Supervisor
(2018-ongoing)

  • Supervisor of 13 Bachelor Thesis and Co-Superivisor of 3 Master Thesis at the University of Bergamo, Department of Letters, Philosophy and Communication
  • Supervisor of 6 Bachelor Thesis and Co-Superivisor of 5 Master Thesis at the University of Milano-Bicocca Department of Human Sciences for Education

VIRTUAL REALITY AND VIDEO GAMES CONSULTANT

SHARPER ANALYTICS
(2018-2019)

Academic consultant for the project MOLIERE “MOtivational Learning and Interactive EducationREvolution” – Bando “HORIZON 2020”
Main roles:
– Analysis of the application of virtual reality, video games and gamification for learning, in particular in corporate contexts

PROXIMA MILANO
(2017-2018)

Academic consultant for the project Urban Up Unipol Project Cities – Milan Virtual Experience – a virtual reality experience made by Proxima Milano (Proxima VR division) for the Unipol Group.
Main roles:
– Research designer and project manager;
– Ideation, design and development of the scientific methodology used to assess user experience during the on-site virtual experience

LEONARDO -FINMECCANICA
(2014-2016)

Academic consultant for the project Minerva – an innovative, flexible and integrated dual use service which uses immersive simulation in a 3D virtual environment for the training of cognitive and procedural skills.
Main roles:
– Research designer and trial manager;
– Design, development and evaluation of a “Human-Centered Virtual Reality Stress Management Training”;
– Design, development and testing of training tasks thorugh Virtual Reality, with a specif focus on the empowerment of decision making and stress management skills.

ISTITUTO AUXOLOGICO ITALIANO
(2009-2014)

Young researcher  at the Applied Technology for Neuro-Psychology Lab (ATN-P LAB), Istituto Auxologico Italiano, Milan, Italy
Main roles:
– VRehab – Virtual Reality in the Assessment and TeleRehabilitation of Parkinson’s Disease and Post-Stroke Disabilities (December 2013 – March 2014); Activities: Collaboration in the design of the application for iPad Neglect App; execution of the experiments to verify the effectiveness of the application in the evaluation of neglect.
-INTERSTRESS “Interreality in the management and treatment of stress-related disorders” (FP7-247685) (May 2010 – December 2013); Activities: Clinical trial manager; design of the clinical protocol adopted in trials; execution of the clinical trial; execution of preliminary studies on the effectiveness of virtual reality for the induction of psychological stress;
collaboration in the design of virtual environments used for the induction of psychological stress.
– PASION “Psychologically Augmented Social Interaction Over Networks” (January 2010 – April 2010); Activities: Execution of the clinical trial.
– INTREPID (Virtual Reality Intelligent Multi-sensor Wearable System for Phobias’ Treatment” (IST-2002-507464) (July 2009 – December 2009); Activities: Execution of the clinical trial).

FELLOWSHIP AND AWARDS

AWARD “BiUniCrowd – Bicocca University of Crowdfunding”
February 2020
Università degli Studi di Milano-Bicocca, Milan, Italy
Team leader of the project “MIND-VR – Virtual Reality for the Prevention and Treatment of Stress and Anxiety Disorder in Healthcare Workers Involved in the COVID-19 Emergency” (selected as one the 5 accepted proposal among 47 submitted projects).

AWARD “PREMIO GIOVANI TALENTI DELL’UNIVERSITA’ DEGLI STUDI DI MILANO-BICOCCA CON L’ACCADEMIA NAZIONALE DEI LINCEI”  
University of Milano-Bicocca, Milan, Italy
December 
Motivation: relevant contributions to the innovative use of virtual reality techniques for stress management and for the treatment of eating disorderse

AWARD “BCFN YES! TOP 10 YOUNG RESEARCHERS IDEA”
Barilla Centre fod Food and Nutrition (BCFN)
Top 10 young researcher idea at the 4° International Forum on Food and Nutrition of the project: “Assessment and stimulation of healthy and sustainable eating behaviours: A serious game project to support appropriate food choices”.

EDUCATION

National Scientific Qualification as II Level Professor in General Psychology (Sector 11/E1)
July 2019
Ministero dell’Istruzione, dell’Università e della Ricerca, Rome, Italy

PHD IN HUMAN SCIENCE FOR EDUCATION
University of Milano-Bicocca, Milan, Italy
January 2010 -February 2013
Title: Incidental stress and decision making: the effect of acute and chronic stress on decisions under ambiguity”
Supervisor: Fabrizia Mantovani, Ph.D.; Luigi Anolli, Ph.D.
Summary: In-depth analysis of the consequences of incidental stress, both chronic and acute, on decision making under ambiguity, taking into account the limitations that characterized previous researches and developing an an highly innovative methodology to overcome these limits.

SMART SCHOOL ON COMPUTATIONAL SOCIAL AND BEHAVIORAL SCIENCES
Université Pierre et Marie Curie (Paris VI Sorbonne)
September Summer school on “Sensing Human Behaviors – Computational Models for Social Interactions”

PROFESSIONAL PSYCHOLOGICAL QUALIFICATION
Ordine degli Psicologi della Lombardia, Milano, Italy
October 2009

POST MA DEGREE TRAINING
San Raffaele Hospital, Milan, Italy
October 2006 – July 2008
Collaboration within the Psychiatric Day-Hospital, Anxiety Disorders Clinical and Research Unit.

MA DEGREE IN CLINICAL PSYCHOLOGY
Vita-Salute University San Raffaele, Milan, Italy
October 2006 – July 2008
final mark 110/110 magna cum laude
Title “Emotional intelligence and decision making in the Obsessive – Compulsive Dirsorder”
Supervisor: Laura Bellodi, Ph.D, Paolo Cavedini, Ph.D.
Summary: Investigation about the relationship between emotional intelligence and psycho-physiological processes underlying decision making in a sample of 30 individuals suffering from Obsessive–Compulsive Disorder

POST BA DEGREE TRAINING
San Raffaele Hospital, Milan, Italy
October 2005 – July 2006
Collaboration within the Psychiatric Day-Hospital, Anxiety Disorders Clinical and Research Unit.

BA DEGREE IN PSYCHOLOGY
Vita-Salute University San Raffaele, Milan, Italy
October 2003-July 2006
Final Mark: 108/110
Title: “Emotional intelligence: theoretical models and assessment techniques”
Supervisor: Laura Bellodi, Ph.D.; Paolo Cavedini, Ph.D.
Summary: Scientific literature review on the concept of emotional Intelligence and its main assessment methods.

ORGANISATION OF INTERNATIONAL CONFERENCES AND SCIENTIFIC MEETINGS

Invited Board Member of the Organizational and Scientific Committee of “NATO STO HFM Panel Symposium 2021 in Italy on Neuroscience (Applying Neuroscience to Performance: From Rehabilitation to Human Cognitive Augmentation)
Rome, Italy 2021

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI) Scientific conference “Human-Computer Interaction International Conference 2020” (HCI International 2020)
Copenaghen, Denmark 2020

Invited Chair of the session “Gaming for Health: Video Games and Immersive Technologies for Psychological Well-Being” Scientific conference “Human-Computer Interaction International Conference 2019” (HCI International 2019)
Orlando, USA, 2019

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI)
Orlando, USA, 2019

Invited Chair of the session “Video Games and Advanced Technologies for Health: Design, User Experience and Usability Issues”
Scientific conference “Human-Computer Interaction International Conference 2018” (HCI International 2018)
Las Vegas, USA 2018

Invited Board Member of the Organizational and Scientific Committee of “Universal Access in Human Computer Interaction (UAHCI)”
Las Vegas, USA 2018

Board Member of the Organizing and Scientific Committee Board Member Scientific meeting “4th International Symposium on Pervasive Computing Paradigms for Mental Health”
Tokyo, Japan, 2014

Board Member of the Organizing and Scientific Committee Scientific conference “14th annual Cybertherapy & Cyberpsychology conference”, Verbania, Italy 2009

REVIEWING ACTIVITIES

Review Editor
Frontiers in Psychology

Section Clinical and Health Psychology
2018-ongoing

Guest Editor “Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management”
Frontiers in Psychology
Section Human-Media Interaction
2018-2019

Scientific Referee (IF= Impact Factor)
• JMIR Serious Games (IF=3.351)
• IEEE Access (IF=4.098)
• Simulation & Gaming (IF=1.83)
• Computers in Human Behavior (3.435)
• Virtual Reality (IF=2.906)
• Sensors (IF=3.031)