2022

  • Pallavicini F., Pepe A., Clerici M., Mantovani F. (2022). Virtual Reality Applications in Medicine During the COVID-19 Pandemic: PRISMA Systematic Review. JMIR Serious Games,10(4):e35000. doi: 10.2196/35000.  Download PDF
  • Pallavicini F., Pepe A., Mantovani F. (2022). The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology, Behavior, and Social Networking, 25(6):334-354. Download PDF 
  • Pallavicini F, Orena E, Di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Stefanini S, Achille F, Dakanalis A, Bernardelli L, Sforza F, Rossini A, Caltagirone C, Fascendini S, Clerici M, Riva G,  Mantovani F (2022). A Virtual Reality Home-Based Training for the Management of Stress and Anxiety among Healthcare Workers during the COVID-19 Pandemic: Study Protocol for a Randomized Controlled Trial. Trials, 23(1):451. Download PDF
  • Pallavicini F, Orena E, Achille F, Cassa M, Vuolato C, Stefanini S, Caragnano C, Pepe A, Veronese G, Ranieri P, Fascendini S, Defanti CA, Clerici M, Mantovani F. Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study. Applied Sciences. 2022; 12(18):9110. https://doi.org/10.3390/app12189110
  • Pallavicini F, Orena E, Achille F, Stefanini S, Caragnano C, Vuolato C, Pepe A, Veronese G, Ranieri P, Di Santo S, Greci L, Fascendini S, Defanti CA, Clerici M, Mantovani F (2022). Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety: An Online Survey on Italian Doctors and Nurses Involved in the First Wave of the COVID-19 Pandemic. HCII 2022 – Late Breaking Papers, in press.

2021

  • Pallavicini F., Pepe A., Mantovani F. (2021). Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: PRISMA Systematic Review. JMIR Mental Health, 8(8):e28150. Download PDF
  • Pallavicini F., Chicchi Giglioli I. A., Kim G. J., Alcañiz M., Rizzo A. (2021). Editorial: “Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health”. Frontiers in Virtual Reality, 2: 91. Download PDF
  • Pallavicini F., Orena E., Di Santo S.G., Greci L., Caragnano C., Ranieri P., Vuolato C., Pepe A., Veronese G., Dakanalis A., Rossini A., Caltagirone C., Clerici M., Mantovani F. (2021). MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Frontiers in Virtual Reality, 2:1. Download PDF

2020

  • Pallavicini F. (2020). Psicologia della realtà virtuale: Aspetti tecnologici, teorie e applicazioni per il benessere mentale. Mondadori Università.
  • Pallavicini F., Pepe A (2020). Virtual Reality Games to Enhance Positive Emotions and Decrease Anxiety: A Pilot Study on the Role of Body Involvement. JMIR Serious Games, 8(2):e15635. Download PDF
  • Pallavicini F., Pepe A., Ferrari A., Garcea G., Zanacchi A., Mantovani F. (2020) What is the relationship among positive emotions, sense of presence, and easy of interaction in virtual reality systems? An on-site evaluation of a commercial virtual experience. Presence: Virtual and Augmented Reality, 27 (2): 183-201. Download PDF
  • Pallavicini F., Pepe A., Mantovani F. (2020) Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and The Walking Dead. In: Universal Access in Human-Computer Interaction. Applications and Practice Lecture Notes in Computer Science, p. 212-228. Download PDF
  • Imperatori C, Dakanalis A, Farina B, Pallavicini F, Colmegna F,  Mantovani F, Clerici M. (2020). Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. Cyberpsychology, Behavior, and Social Networking, 23(11):782-788. http://doi.org/10.1089/cyber.2020.0339

2019

  • Pallavicini F., Pepe, A., Minissi M.E (2019) Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? Simulation & Gaming, 50(2):136-159. Download PDF
  • Pallavicini F., Bouchard S. (2019) Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management. Frontiers in Psychology, 10, 2763. Download PDF
  • Pallavicini F., Pepe A. (2019) Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. In: CHI PLAY ’19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, ACM Digital Press: pp. 195-210. Download PDF
  • Pallavicini F., Pepe A., Minissi M.E. (2019) Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions. In: Universal Access in Human-Computer Interaction, Lecture Notes in Computer Science vol. 11573, Springer: pp. 133-149. Download PDF

2018

  • Pallavicini, F., Ferrari, A. and Mantovani, F. (2018) Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. Frontiers in Psychology, 9: 2127. Dowload PDF
  • Pallavicini, F., Ferrari, A., Garcea, G., Zanacchi, A., & Mantovani, F. (2018) Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using Resident Evil 7: Biohazard. In: Universal access in human-computer Interaction (UAHCI 2018), Springer: pp. 87-101. Dowload PDF
  • Cipresso P, Pedroli E, Serino S, Tuena C, Colombo D, Pallavicini F, Riva G (2018) Psychometric Assessment of Unilateral Spatial Neglect using a free Mobile Application for Italian Clinicians. Frontiers in Psychology, 9:2241 Dowload PDF
  • Pedroli E, Serino S, Pallavicini F, Cipresso P, Riva G. (2018) Exploring Virtual Reality for the Assessment and Rehabilitation of Executive Functions. International Journal of Virtual and Augmented Reality (IJVAR) 2018, 2(1). Dowload PDF

2017

  • Pallavicini F, Ferrari A, Barone G, Zini A, Garcea G, Zanacchi A, Mantovani F (2017) What distinguishes a traditional gaming experience from one in virtual reality? An exploratory study. In: Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, Springer: pp. 225-231. Download PDF
  • Morganti L, Pallavicini F, Cadel E, Candelieri A, Archetti F, Mantovani F (2017) Gaming for Earth: Serious Games and Gamification to Engage Consumers in Pro-Environmental Behaviours for Energy Efficiency. Energy Research & Social Science 2017, 29:95-102. Download PDF
  • Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F: (2017) Mobile Virtual Reality to Enhance Subjective Well-Being. In: Encyclopedia of Information Science and Technology-4th ed., IGI Global: pp. 6223-6233. Download PDF
  • Caldiroli C, Pallavicini, F, Mangiatordi A., Garbo R, Antonietti, A,  Mantovani, F (2017) How Web Design Influences User Experience: A Multi-modal Method for Real-Time Assessment during Web Browsing. In: 14th IEEE Annual Consumer Communications & Networking Conference (CCNC), IEEE Press, pp.1075-1078. Download PDF

2016

  • Pallavicini F, Argenton L, Toniazzi N, Aceti L, Mantovani F (2016): Virtual Reality Applications for Stress Management Training in the Military. Aereospace Medicine and Human Performance, 2016, 87(12): 1-10. Download PDF
  • Pallavicini F, Cipresso P, Mantovani F: Beyond Sentiment (2016): How Social Networks Analytics Can Enhance Opinion Mining and Sentiment Analysis. In: Sentiment Analysis in Social Network, pp. 13-29. Download PDF
  • Pallavicini F, Serino S, Cipresso P, Pedroli E, Giglioli IAC, Chirico A, Manzoni GM,  Castelnuovo G,  Molinari E, Riva G (2016): Testing Augmented Reality for Cue Exposure in Obese Patients:  An Exploratory Study. Cyberpsychology, Behavior, and Social Networking 2016, 19(2), DOI: 10.1089/cyber.2015.0235. Download PDF
  • Argenton L, Pallavicini F, Barone G, Zini A, Garcea G, Zanacchi A, Mantovani F (2016): Hacking Well-Being: Can Serious Games fit Positive Technology Framework? In: Integrating Technology in Positive Psychology Practice, IGI Global, pp. 230-246. Download PDF
  • Argenton L, Pallavicini F, Mantovani F (2016): Serious Games as Positive Technologies. In Handbook of Research on Applied E-Learning In: Engineering and Architecture Education, IGI Global, pp.114-132. Download PDF
  • Pedroli E, Serino S, Chicchi Giglioli A, Pallavicini F, Cipresso P, Riva G (2016): The use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect. In: Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation, Medical Information Science Reference, pp.115-140. Download PDF
  • Giglioli IAC, Chirico A, Cipresso P, Serino S, Pedroli E, Pallavicini F, Riva G (2016): Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality. In: Pervasive Computing Paradigms for Mental Health, 2016, Volume 604 of the series Communications in Computer and Information Science, pp. 99-109. Download PDF

2015

  • Pallavicini F, Toniazzi N, Argenton L, Aceti L, Mantovani F (2015): Developing effective virtual reality training for military forces and emergency operators: From Technology to Human Factors. In: The 14th International Conference on Modeling and Applied Simulation, MAS 2015, pp. 206-210. Download PDF
  • Pallavicini F, Pedroli E, Serino S, Dell’Isola A, Cipresso P, Cisari C, Riva G (2015): Assessing unilateral spatial neglect using advanced technologies: the potentiality of mobile virtual reality. Technology & HealthcareDownload PDF
  • Giglioli IAC, Pallavicini F, Pedroli E, Serino S, Riva G: Augmented reality: A brand new challenge for the assessment and treatment of psychological disorders. Computational and Mathematical Methods in Medicine 2015, Article ID 862942. Download PDF
  • Serino S, Pedroli E, Keizer A, Triberti S, Dakanalis A, Pallavicini F, Chirico A, Riva G: Virtual reality body-swapping: a tool for modifying the allocentric memory of the body. Cyberpsychology, Behavior, and Social Networking 2015, DOI: 10.1089/cyber.2015.0229. Download PD
  • Pedroli E, Serino S, Cipresso P, Pallavicini F, Riva G: Assessment and rehabilitation of neglect using virtual reality: A systematic review. Frontiers in Behavioral Neuroscience 2015, 9 (226): 1-15. Download PDF
  • Pedroli E, Serino S, Cipresso P, Pallavicini F, Giglioli IAC, Guastafierro E, Gaggioli A, Riva G: Neglect App. Usability of a new application for assessment and rehabilitation of neglect. In Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques – REHAB ’15, 2015, pp. 139-143. Download PDF

2014

  • Gaggioli A, Pallavicini F, Morganti L, Serino S, Scaratti C, Briguglio M, Crifaci G, Vetrano N, Giulintano A, Bernava G, Tartarisco G, Pioggia G, Raspelli S, Cipresso P, Vigna C, Grassi A, Baruffi M, Wiederhold B, Riva G: Interreality for the Management of Psychological Stress: a Block Randomized Controlled Trial. Journal of Medical internet Research 2014, 16(7):e167. Download PDF
  • Cipresso P, Albani G, Serino S, Pedroli E, Pallavicini F, Mauro A, Riva G: Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease. Frontiers in Behavioral Neuroscience 2014, 8(405):1-11. Download PDF
  • Serino S, Pedroli E, Cipresso P, Pallavicini F, Albani G, Mauro A, Riva G: The Role of Virtual Reality in Neuropsychology: The Virtual Multiple Errands Test for the Assessment of Executive Functions in Parkinson’s Disease. Virtual, Augmented Reality and Serious Games for Healthcare2014, 1:257-274. Download PDF 
  • Cipresso P, Serino S, Pallavicini F, Gaggioli A, Riva G: NeuroVirtual 3D: A Multiplatform 3D Simulation System for Application in Psychology and Neuro-Rehabilitation. Virtual, Augmented Reality and Serious Games for Healthcare 2014, 1:275-286. Download PDF
  • Carbonaro N, Cipresso P, Tognetti A, Anania G, De Rossi D, Pallavicini F, Gaggioli A, Riva G: Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform. International Journal of Handheld Computing Research 2014, 5(1):13-29. Download PDF

2013

  • Pallavicini F, Gaggioli A, Raspelli S, Cipresso P, Serino S, Vigna C, Grassi A, Morganti L, Baruffi M, Wiederhold B, Riva G: Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial. Trials 2013, 14:191. Download PDF
  • Pallavicini F, Cipresso P, Raspelli S, Grassi A, Serino S, Vigna C, Triberti S, Villamira M, Gaggioli A, Riva G: Is Virtual Reality Always an Effective Stressors for Exposure Treatments? Some Insights from a Controlled Trial. BMC Psychiatry 2013, 13:52. Download PDF
  • Repetto C, Gaggioli A, Pallavicini F, Cipresso P, Raspelli S, Riva G: Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial. Personal and Ubiquitos Computing 2013, 17(2):253-260. Download PDF

2012

  • Raspelli S, Pallavicini F, Carelli L, Morganti F, Pedroli E, Cipresso P, Poletti B, Corra B, Sangalli D, Silani V et al: Validating the neuro vr-based virtual version of the multiple errands test: Preliminary results. Presence: Teleoperators and Virtual Environments 2012, 21(1):31-42. Download PDF
  • Riva G, Vigna C, Grassi A, Raspelli S, Cipresso P, Pallavicini F, Serino S, Gaggioli A: Learning island: the development of a virtual reality system for the experiential training of stress management. Studies in Health Technology and Informatics 2012, 173:369-371. Download PDF
  • Cipresso P, Gaggioli A, Serino S, Raspelli S, Vigna C, Pallavicini F, Riva G: Inter-reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project. Studies in Health Technol and Informatics 2012, 181:8-11. Download PDF
  • Cipresso P, Gaggioli A, Serino S, Pallavicini F, Raspelli S, Grassi A, Sellitti L, Riva G: EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders. Studies in Health Technol and Informatics 2012, 173:102-104. Download PDF

2011

  • Pallavicini F, Mantovani F, Anolli LM: Designing a serious game to assess real-life decision making under stress. Journal of Cybertherapy and Rehabiliation 2011, 4:305-306. Download PDF
  • Raspelli S, Pallavicini F, Carelli L, Morganti F, Poletti B, Corrà B, Silani V, Riva G: Validation of a Neuro Virtual Reality-based version of the Multiple Errands Test for the assessment of executive functions. Studies in Health Technol and Informatics 2011, 167:92-97. Download PDF
  • Grassi A, Pallavicini F, Raspelli S, Serino S, Spagnoli G, Cipresso P, Villamira MA, Gaggioli A, Riva G: Using Video Clips to Induce Negative Emotional Responses. Journal of CyberTherapy and Rehabilitation 2011, 4: 285-287.
  • Riva G, Gaggioli A, Grassi A, Raspelli S, Cipresso P, Pallavicini F, Vigna C, Gagliati A, Gasco S, Donvito G: NeuroVR 2–a free virtual reality platform for the assessment and treatment in behavioral health care. Studies in Health Technology and Informatics 2011, 163:493-495. Download PDF
  • Cipresso P, Raspelli S, Pallavicini F, Grassi A, Balgera A, Gaggioli A, Villamira, MA, Albani G, Mauro A, Riva G: Investigations of executive functions using Virtual Multiple Errands Test and Psychophysiological measures. Journal of CyberTherapy and Rehabilitation 2011, 4: 259-260.
  • Cipresso P, Gaggioli A, Grassi A, Pallavicini F, Raspelli S, Vigna C, Riva G: Neurophysiological Aspects of Stress-related Disorders. Applied Psychophysiology and Biofeedback 2011, 36(3):225-226. Download PDF
  • Gaggioli A, Raspelli S, Grassi A, Pallavicini F, Cipresso P, Wiederhold BK, Riva G: Ubiquitous health in practice: the interreality paradigm. Studies in Health, Technology and Informatics 2011, 163: 185-191. Download PDF

2010

  • Riva G, Raspelli S, Pallavicini F, Grassi A, Algeri D, Wiederhold BK, Gaggioli A: Interreality in the management of psychological stress: a clinical scenario. Studies in Health, Technology and Informatics 2010, 154:20-25. Download PDF
  • Riva G, Raspelli S, Algeri D, Pallavicini F, Gorini A, Wiederhold BK, Gaggioli A: Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders. Cyberpsychology, behavior and social networking 2010, 13(1):55-65. Download PDF
  • Gorini A, Pallavicini F, Algeri D, Repetto C, Gaggioli A, Riva G: Virtual reality in the treatment of generalized anxiety disorders. Studies in Health Technology and Informatics 2010, 154:39-43. Download PDF
  • Riva G, Algeri D, Pallavicini F, Repetto C, Gorini A, Gaggioli A: The use of advanced technologies in the treatment of psychological stress. Journal of Cybertherapy and Rehabilitation 2011, 2(2):169-171.

2009

  • Pallavicini F, Algeri D, Repetto C, Gorini A, Riva G: Biofeedback, virtual reality and mobile phones in the treatment of Generalized Anxiety Disorder (GAD): A phase-2 controlled clinical trial. Journal of Cybertherapy and Rehabiliation 2009, 2(4):315.
  • Repetto C, Gorini A, Vigna C, Algeri D, Pallavicini F, Riva G: The use of biofeedback in clinical virtual reality: the INTREPID project. Journal of Visualized Experiments: JoVE 2009, 33(12):33. Download PDF
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